2LT Cho Miyazaki

Lt. Cho Miyazaki, Science Officer (600 points)

Cho is a potent clairvoyant, psychometer, and telepath, and consequently, a compulsive voyeur and snoop. He's brilliant and perceptive, with a photographic memory and a talent for science and medicine — but also generally socially-inept, though he gets along well enough with the other freaks and weirdos in the Ghost Program.

Attributes: ST 13 [30]; DX 15 [100]; IQ 15 [100]; HT 13 [30].

Secondary Characteristics: Damage 1d/2d-1; BL 34 lbs.; HP 15 [4]; Will 15 [0]; Per 15 [0]; FP 13 [0]; Basic Speed 7.00 [0]; Basic Move 7 [0].

Advantages: Combat Reflexes [15]; Field Medic 2 [10]; Fit [5]; Military Rank 2 (Lieutenant) [10]; Photographic Memory [10]; Unusual Background (Psionic Potential) [5]. • Perks: Quick Reload [1]. • Psionic Abilities: Clairsentience [45]; Detect (Psionic Energy; Analyzing) [19]; Invisibility (Ghost) [80]; Mind Probe [18]; Mind Reading [27]; Psychometry [18].

Disadvantages: Code of Honor (Soldier's) [-10]; Compulsive Snooping [-5]; Curious [-5]; Light Sleeper [-5]; OPH (Blurts out people's private thoughts) [-5]; Overconfidence [-5].

Skills: Battlesuit (A) DX+2 [8]; Biology (Earth-like) (VH) IQ-2 [2]; Biology (Exobiology) (VH) IQ-1 [4]; Chemistry (H) IQ-1 [2]; Climbing (A) DX [2]; Computer Operation (E) IQ [1]; Computer Programming (H) IQ-1 [2]; Diagnosis (H) IQ+1 [2]; Driving (Heavy Wheeled) (A) DX [2]; Electronics Operation (Comms, Medical, Psychotronics, Scientific), all (A) IQ [2]; Expert Skill (Psionics) (H) IQ [4]; Fast-Draw (Ammo) (E) DX+1 [1]; Forward Observer (A) IQ [2]; Gesture (E) IQ [1]; Guns (Rifle) (E) DX+2 [4]; Guns (SMG) (E) DX+1 [1]; Hiking (A) HT [2]; Judo (H) DX [4]; Jumping (E) DX [1]; Karate (H) DX [4]; Knife (E) DX [1]; Mental Strength (E) Will+1 [2]; Mind Block (A) Will [2]; Navigation (Land) (A) IQ [2]; Observation (A) Per [2]; Pharmacy (Synthetic) (H) IQ+1 [2]; Physician (H) IQ+2 [4]; Piloting (Vertol) (A) DX [2]; Research (A) IQ [2]; Running (A) HT [2]; Savoir-Faire (Military) (E) IQ [1]; Soldier (A) IQ [2]; Spacer (E) IQ [1]; Stealth (A) DX+2 [8]; Surgery (VH) IQ+1 [4]; Survival (Toxic Wasteland) (A) Per [2]; Swimming (E) HT [1]; Tactics (H) IQ [4]; Throwing (A) DX [2].

Technique: Combat Medic (Instant Bandaging) (H) Physician-1 [10].

Gear: Ghost HES; Neosteel Boot Knife; Neosteel Combat Knife; BOSUN FN92 Anti-Material Rifle (15mm); P-38 Scythe Gauss Machine Pistol; Scientist's Computer. Suit + 75 lbs (Light Encumbrance).

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