
Baneling
A variant of the zergling – the claws shrink, while the abdomen swells and fills with acid. Upon death (or suicide charge), banelings burst, splashing acid on everything within 5 yds. Zerg are immune to this acid, so killing one baneling in a swarm doesn't set off a chain-reaction.
ST: 30 | HP: 30 | Speed: 8.00 |
DX: 14 | Will: 12 | Move: 12/24 |
IQ: 7 | Per: 12 | |
HT: 14 | FP: 14 | SM: +1 |
Dodge: 12 | Parry: 14 |
DR: 20 (Can't Wear Armor; Hardened 1)
Bite (16): 3d(2) imp, Reach C. (dDmg 1d-4(2).)
Claws (16): 5d(2) cut or imp, Reach C. (dDmg 1d-3(2).)
Acid Sac: 15d corr ex; suicide attack or triggered by death. (dDmg 1d+2.)
Traits: Zerg; Dramatic Death; Enhanced Move 1 (Ground); Extra Legs (4); Berserk; No Fine Manipulators.
Skills: Brawling-16; Climbing-16; Jumping-16; Running-16; Stealth-16.
Baneling Variants
• “Hunter Strain” – as Raptor Strain (Zergling variant).
• “Splitter Strain” – Upon death, also creates two smaller banelings (use stats for a Drone, but no needle attack) who each explode for 5d corr ex damage (dDmg 1d-3).