CPL Sam Berkowitz, Jr.

Cpl. Sam Berkowitz, Jr., Ghost Scout-Sniper (600 points)

An avid gun enthusiast, with the patience to crawl through the brush for days and wait motionless for a shot to line up, Sam is the very archetype of a sniper. Although laconic and reclusive, he's almost compulsively dedicated to the team and the mission.

Attributes: ST 13 [30]; DX 16 [120]; IQ 12 [40]; HT 13 [30].

Secondary Characteristics: Damage 1d/2d-1; BL 34 lbs.; HP 15 [4]; Will 13 [5]; Per 14 [10]; FP 13 [0]; Basic Speed 7.00 [-5]; Basic Move 9 [10].

Advantages: Acute Vision 5 [10]; Combat Reflexes [15]; Fit [5]; Gunslinger [25]; Military Rank 1 (Corporal) [5]; Unusual Background (Psionic Potential) [5]. • Perks: Patience of Job [1]; Quick Reload [1]; Weapon Bond (Sniper Rifle) [1]. • Psionic Abilities: Danger Sense [14]; Detect (Psionic Energy) [9]; Invisibility (Ghost) [80]; Mind Blast (Affliction: Mental Stun, 10 sec; Based on Will; Mal-2) [30]; Mind Reading [27]; TK 10 (Range 20yd) [50].

Disadvantages: Callous [-5]; Code of Honor (Soldier's) [-10]; Impulsive [-10]; Loner [-5]; Overconfidence [-5]; Sense of Duty (Team) [-5].

Skills: Armoury (Small Arms) (A) IQ [2]; Battlesuit (A) DX+3 [12]; Carousing (E) HT [1]; Climbing (A) DX [2]; Computer Operation (E) IQ [1]; Connoisseur (Guns) (A) IQ-1 [1]; Driving (Motorcycle) (A) DX-1 [1]; Electronics Operation (Comms, Psychotronics, Security), all (A) IQ [2]; Expert Skill (Psionics) (H) IQ [4]; Explosives (Demolitions) (A) IQ [2]; Fast-Draw (Ammo) (E) DX+1 [1]; First Aid (E) IQ [1]; Forward Observer (A) IQ [2]; Gambling (A) IQ-1 [1]; Garrote (E) DX [1]; Gesture (E) IQ [1]; Guns (Rifle) (E) DX+4 [12]; Hiking (A) HT [2]; Intimidate (A) Will [2]; Judo (H) DX [4]; Jumping (E) DX [1]; Karate (H) DX [4]; Knife (E) DX [1]; Lockpicking (A) IQ [2]; Mental Strength (E) Will+1 [2]; Mind Block (A) Will [2]; Navigation (Land) (A) IQ [2]; Observation (A) Per [2]; Piloting (Vertol) (A) DX [2]; Running (A) HT [2]; Savoir-Faire (Military) (E) IQ [1]; Soldier (A) IQ [2]; Spacer (E) IQ [1]; Stealth (A) DX+2 [8]; Swimming (E) HT [1]; Tactics (H) IQ [4]; Throwing (A) DX [2]; Zen Marksmanship (VH) IQ+3 [20].

Gear: Ghost HES; Neosteel Boot Knife; Neosteel Combat Knife; HVMD Portable Railgun (20mm); Z-50 Slugger Gauss Shotgun Pistol (18.5mm). Suit + 55 lbs (No Encumbrance).

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