Dark Templar
Protoss Dark Templar (Powered Stealth Infantry) (500 points)
Stealth infantry, invisible to all forms of detection short of advanced active sensor suites (i.e. “detector units”), armed with the deadly Warp Blade.

Protoss Dark Templar (Powered Stealth Infantry) (500 points)

Attributes: ST 13 [27]; DX 15 [100]; IQ 12 [40]; HT 13 [30].

Secondary Characteristics: Damage 1d/2d-1; BL 34 lbs.; HP 15 [4]; Will 14 [10]; Per 12 [0]; FP 13 [0]; Speed 8.00 [20]; Move 9 [5].

Advantages: SM +1; Combat Reflexes [15]; Detect (Psionic Energy; Psionic, -10%) [9]; Doesn't Breathe (Oxygen Absorption, -25%) [15]; Doesn't Eat or Drink [10]; Fit [5]; High Pain Threshold [10]; Invisibility (Affects Machines, +50%; Can Carry Objects, Medium Enc, +50%; Psionic, -10%; Switchable, +10%) [80]; Mind Reading (Psionic, -10%) [27]; Mind Shield 2 (Psionic, -10%) [8]; Obscure 8 (Psionic Detection; Defensive, +50%; Stealthy, +100%) [40]; Telesend (Psionic, -10%) [27]; Unfazeable [15]; Weapon Bond (Warp Blade) [1].

Disadvantages: Code of Honor (Protoss) [-15]; Fanaticism (Protoss) [-15]; Mute (Mitigator, Psi-Tech, -60%) [-10]; No Sense of Taste/Smell [-5]; Reputation -2 (Dark Protoss; Normal Protoss Only) [-4]; Sense of Duty (Protoss Tribe) [-10]; Unusual Biochemistry [-5]. • Another -20 points chosen from among Bloodlust [-10], Callous [-5], Hidebound [-5], Intolerance (Terrans, Zerg, or Dark Protoss) [-5] or (Total) [-10], No Sense of Humor [-10], Obsession (Purge the Zerg, etc) [-10], Overconfidence [-5], Stubbornness [-5], or other non-crippling personal disadvantages.

Primary Skills: Fast-Draw (Force Sword) (E) DX+1 [1]; Stealth (A) DX+3 [12]. • Either Force Staff (A) DX+3 [12] and Force Sword (A) DX+1 [4]; or Armoury (Melee Weapons) (A) IQ+1 [4] and Force Sword (A) DX+3 [12].

Secondary Skills: Battlesuit (A) DX+3 [12]; Beam Weapon (Pistol) (E) DX+2 [4]; Climbing (A) DX [2]; Electronics Operation (Psychotronics) (A) IQ [2]; Expert Skill (Psionics) and Tactics, both (H) IQ [4]; Judo and Karate, both (H) DX [4]; Hiking and Running, both (A) HT [2]; Jumping (E) DX [1]; Mental Strength (E) Will+1 [2]; Mind Block (A) Will [2]; Spacer (E) IQ [1]; Throwing (A) DX [2]. • Choose four of Armoury (Battlesuits, Melee Weapons, or Small Arms), all (A) IQ [2]; Gunner (Beams) (E) DX+1 [2]; Piloting (Aerospace, Contragrav, or High-Performance Spacecraft), all (A) DX [2]; Intimidation (A) Will [2]; Navigation (Air, Land, Space or Hyperspace) (A) IQ [2]; Survival (Low/No Atmosphere or Toxic Atmosphere) (A) Per (A) [2]; or spend 2 points to raise one of those skills by 1 level.

Background Skills: Computer Operation (E) IQ [1]. • Another 5 points chosen from Archaeology (Protoss or Xel'Naga), History (Protoss or Xel'Naga), Literature (Protoss or Xel'Naga), Philosophy (Protoss or Xel'Naga), or Theology (Protoss or Xel'Naga), all (H) IQ-2 [1].

Standard Loadout: Light Power Suit; suit-integral Psi-Blade; Warp (Blade or Scythe); and Personal (Phase Disruptor or Photon Blaster).

Lens: Dark Protoss (0 points)
The Dark Protoss have cut themselves off from the ancient psionic Collective, including the actual physical mutilation of a particular organ which maintains the psionic link. They can still communicate telepathically, and even join psychic gestalts with other Protoss, but they can also conceal their psionic presence, and can't access the Collective's psionic Archives. They are generally considered religious dissidents by orthodox Protoss, though not all are intolerant enough to attack them on sight. As a result of their ritual mutilation, combined with meditative disciplines, they're very difficult to detect psionically.

Advantages: Obscure 8 (Psionic Detection; Defensive, +50%; Stealthy, +100%) [40]. • Drop Racial Memory [36].

Disadvantages: Reputation -2 (Dark Protoss; Normal Protoss Only) [-4].

Sample Dark Templar

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