MAJ Tom Jones

Major Tom Jones, Ghost Company Officer (600 points)

Major Tom is an old mustang, having climbed through the ranks of the Ghost program to become a respected company officer. He's fully confident in his men, and will accept nothing less than their best. In return, he's unswervingly loyal to them above all, and will stand up to anyone from flag officers to politicians to Protoss Templars if he thinks they're getting screwed.

Attributes: ST 13 [30]; DX 15 [100]; IQ 14 [80]; HT 13 [30].

Secondary Characteristics: Damage 1d/2d-1; BL 34 lbs.; HP 15 [4]; Will 15 [5]; Per 15 [5]; FP 13 [0]; Basic Speed 7.00 [0]; Basic Move 7 [0].

Advantages: Born War Leader 2 [10]; Combat Reflexes [15]; Fit [5]; Military Rank 4 (Major) [20]; Unusual Background (Psionic Potential) [5]. • Perks: Quick Reload [1]. • Psionic Abilities: Detect Psionic Energy (Vague) [4]; Invisibility (Ghost) [80]; Mind Blast (Affliction: Mental Stun, 10 sec; Based on Will; Mal-2) [30]; Mind Reading [27]; TK 10 (Range 20yd) [50]; TK Bolt 8d (Crushing Attack; Double Knockback) [44]; Telepathic Ping [1].

Disadvantages: Bloodlust [-10]; Callous [-5]; Code of Honor (Soldier's) [-10]; Overconfidence [-5]; Sense of Duty (Team) [-5]; Stubborn [-5].

Skills: Artillery (Guided Missile) (A) IQ [2]; Battlesuit (A) DX+2 [8]; Carousing (A) HT [1]; Climbing (A) DX [2]; Computer Operation (E) IQ [1]; Driving (Automobile) (A) DX-1 [1]; Electronics Operation (Comms, Psychotronics, Sensors), all (A) IQ [2]; Expert Skill (Psionics) (H) IQ [4]; Fast-Draw (Ammo) (E) DX+1 [1]; First Aid (E) IQ [1]; Forward Observer (A) IQ [2]; Gambling (A) IQ [2]; Gesture (E) IQ [1]; Gunner (Machine Gun, Rockets), both (A) DX [2]; Guns (Rifle) (E) DX+2 [4]; Guns (Shotgun) (E) DX+1 [1]; Hiking (A) HT [2]; Intelligence Analysis (H) IQ+2 [4]; Judo (H) DX [4]; Jumping (E) DX [1]; Karate (H) DX [4]; Knife (E) DX [1]; Leadership (A) IQ+2 [2]; Mental Strength (E) Will+1 [2]; Mind Block (A) Will [2]; Navigation (Land) (A) IQ [2]; Observation (A) Per [2]; Piloting (Vertol) (A) DX [2]; Running (A) HT [2]; Savoir-Faire (Military) (E) IQ+2 [1]; Soldier (A) IQ [2]; Spacer (E) IQ [1]; Stealth (A) DX+2 [8]; Strategy (Land) IQ+2 [4]; Swimming (E) HT [1]; Tactics (H) IQ+2 [4]; Throwing (A) DX [2].

Gear: Ghost HES; Neosteel Boot Knife; Neosteel Combat Knife; C-10 Canister Rifle (25mm); Gauss Shotgun Pistol (18.5mm). Suit + 55 lbs (No Encumbrance).

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