With the appearance of a huge, gently-drifting brain trailing a mass of tentacles, the overlord is unsurprisingly a breed dedicated to coordination and leadership of the swarm. Although their tentacles are capable of fine manipulation, and theoretically capable of attack, overlords are unsuited and averse to combat, always fleeing

ST: 150 HP: 150 Speed: 6.00
DX: 10 Will: 14 Move: 12 (Air/Space)
IQ: 14 Per: 14
HT: 14 FP: 14 SM: +4
Dodge: 10 Parry: -

DR: 40 (Can't Wear Armor; Hardened 1)

Traits: Zerg; Flight (Psionic; Space Flight); Cowardice (9); No Legs (Aerial).

Skills: Brawling-12; Innate Attack-12.

Overlord Variants
• “Pneumatized Carapace” – Enhanced Move 1 (Air: 24).
• “Ventral Sacs” – Payload (Carry up to 2.5 tons of Zerg).
• “Overseer” – 360-Degree Vision (Panoptic 2); Scanning Sense (Para-Radar); Telescopic Vision 3.
• “Mastermind” – IQ 18; Intelligence Analysis-18; Leadership-18; Strategy-18; Tactics-18. • May learn Expert Skill (Psionics)-18, and psionic abilities.

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