Trained operator of one (or more) of the many Terran combat and support vehicles.

Pilot (250 points)

Attributes: ST 10 [0]; DX 13 [60]; IQ 12 [40]; HT 12 [20].

Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 13 [6]; Will 12 [0]; Per 12 [0]; FP 12 [0]; Speed 7.00 [15]; Move 6 [-5].

Advantages: Combat Reflexes [15]; Fit [5]; Military Rank 2 (Flight Lieutenant or Warrant Officer) [10]; Pilot's Instincts 4* [20]. • Another 20 points chosen from among improved Attributes or Secondary Characteristics, 3D Spatial Sense [10], Brave [1], Fearlessness [2/level], High Manual Dexterity 1-2 [5/level], High Pain Threshold [10], Quick Reload (Detachable Magazine) [1], Rapid Healing [5], Resistant to Disease (+3) or (+8) [3 or 5], Resistant to Poison (+3) [5], Weapon Bond (any starting weapon) [1/weapon], or [[Terran Cyberware|Cyberware]].

Disadvantages: Code of Honor (Soldier's) [-10]. • Another -20 points chosen from among Bloodlust [-10], Chummy [-5] or Gregarious [-10], Curious [-5] or Incurious [-5], Gluttony [-5], Guilt Complex [-5], Gullibility [-10], Hidebound [-5], Impulsive [-10], Intolerance (Protoss or Zerg) [-5] or (Non-Terrans)[-10], Overconfidence [-5], Sense of Duty (Teammates) [-5], Stubbornness [-5], or other non-crippling mental disadvantages.

Primary Skills: Electronics Operation (Sensors) (A) IQ (+4*) [2]. • Another 24 points chosen from among Armoury (Heavy Weapons or Vehicular Armor), Mechanic (any known Driving or Piloting specialty), or Navigation (Air, Land, or Space), all (A) IQ [2]; Artillery (Cannon or Guided Missile), or Electronics Operation (EW), all (A) IQ (+4*) [2]; Driving (Heavy Wheeled, Hovercraft, Mecha, or Tracked) or Piloting (Aerospace or Vertol), all (A) DX+4 [2]*; or Gunner (Beams, Cannon, Machine Gun, or Rockets), all (E) DX+1 (+4*) [2]. • Examples of specific kinds of pilots include:
1. Goliath Pilot (Combat Walker): Artillery (Guided Missiles) IQ (+4*) [2]; Driving (Mecha) DX+5 [4]*; Gunner (Cannon) (A) DX+2 (+4*) [4]; Gunner (Rockets) (A) DX+2 (+4*) [4]; Mechanic (Mecha) and Navigation (Land), both IQ [2].
2. Viking Pilot (Transforming Fighter/Mecha): Artillery (Guided Missiles) IQ (+4*) [2]; Driving (Mecha), and Piloting (Aerospace and Vertol), all (A) DX+4 [2]*; Gunner (Machine Gun) (A) DX+1 (+4*) [2]; Mechanic (Mecha and Vertol), and Navigation (Air and Land), all (A) IQ [2].
3. Wraith Pilot (Stealth Fighter): Artillery (Guided Missiles) and Electronics Operation (EW), both IQ (+4*) [2]; Gunner (Beams) (E) DX+2 (+4*) [4]; Mechanic (Aerospace or Vertol) and Navigation (Air), both (A) IQ [2]; Piloting (Aerospace) DX+5 [4]*; Piloting (Vertol) (A) DX+4 [2]*.

Secondary Skills: Battlesuit (A) DX+2 [8]-14; Climbing (A) DX [2]-12; Electronics Operation (Comms) (A) IQ [2]-13; Guns (Rifle, Shotgun, or SMG) (E) DX+2 [4]-14; Hiking (A) HT [2]-12; Judo (H) DX [4]-12; Jumping (E) DX [1]-12; Karate (H) DX [4]-12; Knife (E) DX [1]-12; Running (A) HT [2]-12; Savoir-Faire (Military) (E) IQ [1]-13; Soldier (A) IQ [2]-13; Spacer (E) IQ [1]-13; Stealth (A) DX [2]-12; Swimming (E) HT [1]-12; Tactics (H) IQ [4]-13; Throwing (A) DX [2]-12.

Background Skills: Computer Operation (E) IQ [1]-13. • 4 points chosen from among Carousing (E) HT [1]-12; Connoisseur (any) (A) IQ-1 [1]-12; Current Affair (any), Games (any), or Hobby Skill (any), all (E) IQ [1]-14; Driving (Automobile or Motorcycle) (A) DX-1 [1]-11; Gambling (A) IQ-1 [1]-12; Scrounging (E) Per [1]-13; or other background/hobby skills.
*Pilot's Instincts adds to all forms of Driving and Piloting, as well as all forms of Artillery, Electronics Operation, and Gunner, but only when operating vehicular systems while piloting.

Standard Loadout: Hostile Environment Suit; Neosteel Boot Knife. • One small or sidearm: Gauss Heavy Machine Pistol (8mm), Gauss Combat Shotgun (18.5mm), Gauss Shotgun Pistol (18.5mm), or Storm Carbine (10mm, w/ 40mm HEX & Thermobaric grenades). 45 lbs or 55 lbs (Light Encumbrance).


Pilot Lens: Medevac Pilot (+0 points)
Dropship pilot with training as an EMT, and wearing a Medic's Suit in the (specially-fitted) cockpit.

Advantages: Replace Pilot's Instincts 4 [20] with Pilot's Instincts 2 [10] and Field Medic 2* [10]. • Take only 10 points (instead of 20) in optional template advantages; add Field Medic 3-4 [5/level] and Pilot's Instincts 3-4 [5/level] to the list of choices.

Disadvantages: Remove Bloodlust from the list of options, and add Charitable [-15].

Skills: Replace this section with: Diagnosis, Pharmacy (Synthetic), and Physiology (Human), all (H) IQ+2 [2]-14*; Electronics Operation (Medical and Scientific) and Research, all (A) IQ [2]; Electronics Operation (Sensors) (A) IQ (+2) [2]; Physician (H) IQ+2 [4]-14* (Combat Medic (H) Skill-1 [10]-13 - see Field Medic); Piloting (Aerospace and Vertol) DX+2 [2]-15†; Surgery (VH) IQ+1 [4]-13*.
*Field Medic adds to Diagnosis, First Aid, Pharmacy, Physician, Physiology, and Surgery.
†Includes bonus from Pilot's Instincts.

Standard Loadout: Medic's Light Powered Combat Suit; Neosteel Boot Knife. • One sidearm: Gauss Heavy Machine Pistol (8mm) or Gauss Shotgun Pistol (18.5mm). Suit + 15 lbs (No Encumbrance).

Sample Pilots

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