Protoss Pilot

Although many Protoss vehicles are AI-driven, aerospace fighters tend to have living Protoss pilots in the cockpit. Pilots learn to psionically inhabit their fighter, controlling its systems as though parts of their own bodies (+1 to Handling rolls, and to Basic Speed for determining combat sequence, when interfaced).

Protoss Pilot (450 points)

Attributes: ST 13 [27]; DX 14 [80]; IQ 13 [60]; HT 12 [20].

Secondary Characteristics: Damage 1d/2d-1; BL 34 lbs.; HP 15 [4]; Will 15 [10]; Per 14 [5]; FP 12 [0]; Speed 7.00 [10]; Move 7 [0].

Advantages: SM +1; Combat Reflexes [15]; Detect (Psionic Energy; Psionic, -10%) [9]; Doesn't Breathe (Oxygen Absorption, -25%) [15]; Doesn't Eat or Drink [10]; Fit [5]; High Pain Threshold [10]; Mind Reading (Psionic, -10%) [27]; Mind Shield 2 (Psionic, -10%) [8]; Pilot's Instincts 4* [20]; Racial Memory (Active; Psionic, -10%) [36]; Religious Rank 1 (Templar; Includes Status) [10]; Telesend (Psionic, -10%) [27]; Unfazeable [15]; Vehicular Possession (Protoss vehicles only; see "One With the Ship," Pyramid 3/30) [20].

Disadvantages: Code of Honor (Protoss) [-15]; Fanaticism (Protoss) [-15]; Mute (Mitigator, Psi-Tech, -60%) [-10]; No Sense of Taste/Smell [-5]; Sense of Duty (Protoss Tribe) [-10]; Unusual Biochemistry [-5]. • Another -25 points chosen from among Bloodlust [-10], Callous [-5], Easy to Read [-10], Hidebound [-5], Impulsiveness [-10], Incurious [-5], Intolerance (Terrans, Zerg, or Dark Protoss) [-5] or (Total) [-10], No Sense of Humor [-10], Obsession (Purge the Zerg, etc) [-10], Overconfidence [-5], Selfless [-5], Stubbornness [-5], Truthfulness [-5], or other non-crippling personal disadvantages.

Primary Skills: Artillery (Guided Missile) and Electronic Operation (Sensors), both (A) IQ+1 (+4*) [4]; Gunner (Beams) (E) DX+2 (+4*) [4]; Navigation (Air, Hyperspace, and Space), all (A) IQ+1 [4]; and Piloting (Aerospace, Contragrav, and High-Performace Spacecraft), all (A) DX+4* [2].

Secondary Skills: Battlesuit (A) DX+2 [8]; Beam Weapon (Pistol) (E) DX+2 [4]; Climbing (A) DX [2]; Electronics Operation (Psychotronics) (A) IQ [2]; Expert Skill (Psionics) and Tactics, both (H) IQ [4]; Force Sword (A) DX+1 [4]; Judo and Karate, both (H) DX [4]; Hiking and Running, both (A) HT [2]; Jumping (E) DX [1]; Mental Strength (E) Will+1 [2]; Mind Block (A) Will [2]; Spacer (E) IQ [1]; Throwing (A) DX [2]. • Choose four of Armoury (Battlesuits, Heavy Weapons, Melee Weapons, or Small Arms), all (A) IQ [2]; Gunner (Beams) (E) DX+1 [2]; Piloting (Aerospace, Contragrav, or High-Performance Spacecraft), all (A) DX [2]; Intimidation (A) Will [2]; Navigation (Air, Land, Space or Hyperspace) (A) IQ [2]; Survival (Low/No Atmosphere or Toxic Atmosphere) (A) Per (A) [2]; or spend 2 points to raise one of those skills by 1 level.

Background Skills: Computer Operation (E) IQ [1]. • Another 5 points chosen from Archaeology (Protoss or Xel'Naga), History (Protoss or Xel'Naga), Literature (Protoss or Xel'Naga), Philosophy (Protoss or Xel'Naga), or Theology (Protoss or Xel'Naga), all (H) IQ-2 [1].
*Pilot's Instincts adds to all forms of Driving and Piloting, as well as all forms of Artillery, Electronics Operation, and Gunner, but only when operating vehicular systems while piloting.

Standard Loadout: Light Power Suit; suit-integral Psi-Blade; and Personal (Phase Disruptor or Photon Blaster).

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