Protoss Vehicular Weapons

The following weapons are common mounts on Protoss vehicles & robots. Note that all damage is given in decade-scale (dDmg); see Scaling Damage, p. B470. All energy weapons use Gunner (Beams) for direct fire, or Artillery (Beams) for orbital fire.

Kinetic Weapons

Kinetic Overload Projector / Resonance Coil
The Tempest's primary weapon, a bolt of kinetic energy, can force a Control roll (p. B469) at -1 per yd of knockback caused.
Statistics: dDmg 3dx5 or 2dx5 cr ex* dkb; Acc 15; Range 72K/220K; RoF 1; Rcl 1.
*3dx5 vs. aerospace targets, 2dx5 vs. ground targets. Explosion damage is divided by distance from the blast center, rather than 3x distance.

Repulsor Beam
Primarily a defensive weapon, the Sentry fires a continuous beam much more likely to knock targets around (or down) than kill them. It's thus primarily useful in support of battlesuited or cybershell troops with more deadly weapons.
Statistics: dDmg 2d+2 cr dkb; Acc 8; Range 500/1500; RoF 10; Rcl 1.


Phase Disruptors

Heavy Phase Disruptor Cannon
Point-defense turret on a Mothership, sometimes seen as an alternate frontal weapon array on a Carrier.
Statistics: dDmg 6dx10(3) cr ex; Acc 15; Range 120K/360K; RoF 1; Rcl 1.

Light Phase Disruptor Cannon
The same weapon mounted to combat cybershells, sometimes seen as an alternate Interceptor armament.
Statistics: dDmg 6d(3) cr ex; Acc 15; Range 30K/90K; RoF 1; Rcl 1.

Medium Phase Disruptor Cannon
Alternate armaments for the Phoenix and Scout, most often when outfitted for ground strike and harassment rather than heavy ship-to-ship combat.
Statistics: dDmg 6dx2(3) cr ex; Acc 15; Range 60K/180K; RoF 1; Rcl 1.

Pulsar Beam
The Oracle fires a deadly and destruction continuous beam of anti-particles.
Statistics: dDmg 6dx2(3) cr ex; Acc 15; Range 60K/180K; RoF 10; Rcl 1.


Photon Blasters

Heavy Photon Cannon
Most often seen as frontal weapon array of the Carrier, and point-defense turrets of the Mothership.
Statistics: dDmg 3dx10(5) burn, sur; Acc 15; Range 120K/360K; RoF 1; Rcl 1.

Light Photon Cannon
The same weapon mounted to combat cybershells, also the primary weapons of Interceptor drones.
Statistics: dDmg 3d(5) burn, sur; Acc 15; Range 12K/36K; RoF 1; Rcl 1.

Medium Photon Cannon
The primary armaments of the Phoenix and Scout.
Statistics: dDmg 6d(5) burn, sur; Acc 15; Range 24K/72K; RoF 1; Rcl 1.

Phoenix Array
By focusing warp power into the weapon systems, a Phoenix creates an omni-directional energy flare, causing damage to all nearby enemies. Doing so disables all drives and weapon systems for 10 seconds.
Statistics: dDmg 6dx2(2) burn, sur; Emanation 10/100; RoF 1(10).

Prismatic Beam
The spinal weapon of the Void Ray does additional damage after the Prismatic Alignment Lens has time to focus the beam and optimize energy output.
Statistics: dDmg 6d(5)* burn sur; Acc 15; Range 24K/72K; RoF 10; Rcl 1.
*Prismatic Alignment Lens increases damage for continuous hits on a single target, including multiple hits in a single attack for high RoF, and all successful hits in subsequent attacks on that target, as long as there are no missed attacks (or successful dodges) interrupting the beam. On the 20th and subsequent continuous hit on a single target, damage is 6dx2.


Thermal Rays

Neutron Flare
The primary armament of the Corsair, a rapid-output thermal ray, useful against swarms of lighter airborne units.
Statistics: dDmg 6d(2) burn ex*; Acc 18; Range 20K/60K; RoF 10; Rcl 1.
*Explosion damage is divided by distance from the blast center, rather than 3x distance.

Purifier Beam
The primary armament of the Protoss Mothership is a focused thermal ray of unparalleled size and destructive capability, capable of cleansing an entire planet with molecular fire in mere days.
Statistics: dDmg 4dx100(3) burn ex*; Acc 18; Range 200K/600K; RoF 1; Rcl 1.
*Explosion damage is divided by distance from the blast center, rather than 3x distance.

Thermal Lance
The signature weapon of the mighty Colossi, a wide-angle thermal ray which turns the earth and air into fiery doom.
Statistics: dDmg 4dx5(2) or 8d(5) burn; Acc 18; Range 3000/9000 (Cone*); RoF 1; Rcl 1.
*Thermal Lances can fire an adjustable Cone (p. B103), with an endpoint width of up to 20yds, with range divided by the endpoint width (e.g. a 10-yd Cone has Range 300/900, a 20-yd Cone has Range 150/450), and dDmg 4dx5(2); or a coherent beam, normal 3000/9000 range, damage 8d(5).


Warheads
Few Protoss weapons use physical delivery systems for destructive payloads, but those that do use the cutting edge of Protoss science to deliver the most bang possible, and make countermeasures very difficult.
Antimatter: Depends on warhead size; see p. UT157 and Spaceships, p. 68.
Implosion: 6dx100 cr dkb ex; knockback is toward the blast center.

Scarabs – Artillery (Guided Missile)
The Reaver assault crawler produces and deploys explosive hovering scarab-drones, which intelligently and dynamically chart the best overland course, darting around obstacles and countermeasures and detonating at the optimal position and moment to cause maximum destruction. They always count as guided weapons, using Artillery instead of Gunner (“direct fire” is impossible), but are capable of making Deceptive Attacks (-2 to skill, -1 to target's Dodge).
Statistics: Damage by warhead (above); Acc 18; RoF 1; Shots 1; Rcl 1.

Warp Missiles – Artillery (Guided Missile)
The Scout (and few other Protoss warships) uses warp missiles, with teleport-drives rather than rocket boosters, allowing them to reach the target instantaneously, and despite physical obstacles (but not ignoring armor or force fields). They count as guided weapons, using Artillery instead of Gunner, but are capable of making Deceptive Attacks (-2 to skill, -1 to target's Dodge).
Statistics: Damage by warhead (above); Acc 18; RoF 1; Shots 1; Rcl 1.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License