Roach
Roach_SC2_DevGame3.jpg

Roach
Horse-sized “heavy assault” Zerg who spit short-range jets of acid – generally incapable of directly harming a battlesuited soldier or military vehicle, but corroding and weakening armor, making them vulnerable to other breeds in the swarm.

ST: 50 HP: 50 Speed: 7.00
DX: 14 Will: 12 Move: 8/16
IQ: 8 Per: 12
HT: 14 FP: 14 SM: +2
Dodge: 11 Parry: 14

DR: 100 (Can't Wear Armor; Hardened 1)

Bite (18): 7d(2) imp, Reach C,1. (dDmg 1d-1(2).)
Claws (18): 8d(2) cut or imp, Reach C,1. (dDmg 1d-1(2).)

Acid Spray (22): 10d corr, Range 10/20, Acc 3, RoF 1 (Jet). (dDmg 1d.)

Traits: Zerg; Enhanced Move 1 (Ground); Regeneration (1 HP/min; Only When Burrowed); Extra Legs (4 Legs); No Fine Manipulators.

Skills: Brawling-18; Innate Attack-22.

Roach Variants
• “Corpser Strain” – Any living being of Size 0 or larger killed by a Corpser Roach is implanted with eggs, which quickly devour the victim's bio-mass and hatch in 1d turns into two Roachlings (use Zergling stats). Roachings are unstable, and live for only 2d minutes.
• “Vile Strain” – Add Follow-up to Acid Spray: Roll HT-3 or DX -2, Basic Speed -2.00).

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