SPC Ted Dombek

SPC. Ted Dombek, Ghost Techie (600 points)

Ted eeked through the physical and psych-screening for the Ghost Program due to his uncanny, even paranormal, ability with computers. Training and field experience have since turned a scrawny nerd into a deadly commando, but the soul of a somewhat-unbalanced tech-geek remains.

Attributes: ST 13 [30]; DX 14 [80]; IQ 15 [100]; HT 13 [30].

Secondary Characteristics: Damage 1d/2d-1; BL 34 lbs.; HP 15 [4]; Will 15 [0]; Per 15 [0]; FP 13 [0]; Basic Speed 8.00 [5]; Basic Move 8 [0].

Advantages: Born to be Wired 3 [15]; Combat Reflexes [15]; Fit [5]; Gadgeteer (Quick; No New Inventions) [25]; Military Rank 1 (Corporal) [5]; Ultra-Techie 3 [15]; Unusual Background (Psionic Potential) [5]. • Perks: Quick Reload [1]. • Psionic Abilities: Data Retrieval* (Mind Probe, Cybernetic) [8]; Detect (Psionic Energy; Vague) [4]; I/O Tap* (Mind Reading, Cybernetic) [12]; Invisibility (Ghost) [80]; Mind Reading [27]; Netrunning* (Possession, Cybernetic; Full Memory Access; Telecontrol; Max Duration, 10 min) [50]; Remote Control* (Mind Control, Cybernetic) [20].
*Use the rules for Cyber-Psi from Psionic Powers (pp. 30-32), with psionic skills replaced by the appropriate computer skills.

Disadvantages: Code of Honor (Soldier's) [-10]; Compulsive Coding/Tinkering [-5]; Oblivious [-5]; Odious Personal Habits (Messes with unshielded electronics) [-5]; Paranoia [-10]; Sense of Duty (Team) [-5].

Skills: Armoury (Battlesuits, Body Armor, Small Arms), all IQ+2 [1]; Battlesuit (A) DX+2 [8]; Climbing (A) DX [2]; Computer Hacking (VH) IQ+2 [4]; Computer Operation (E) IQ+3 [1]; Computer Programming (H) IQ+2 [2]; Cryptography (H) IQ+2 [2]; Current Affairs (Science & Technology) (E) IQ [1]; Driving (Automobile) (A) DX-1 [1]; Electrician (A) IQ+1 [1]; Electronics Operation (Comms, Psychotronics, Scientific, Security, Sensors), all (A) IQ [2]; Electronics Repair (Cooms, Computers, Psychotronics, Security, Sensors), all IQ+2 [1]; Expert Skill (Computer Security) (H) IQ+2 [2]; Expert Skill (Psionics) (H) IQ [4]; Explosives (EOD) (A) IQ [2]; Fast-Draw (Ammo) (E) DX+1 [1]; First Aid (E) IQ [1]; Forward Observer (A) IQ [2]; Games (Atari) DX [1]; Gesture (E) IQ [1]; Guns (Rifle) (E) DX+2 [4]; Guns (SMG) (E) DX+1 [1]; Hiking (A) HT [2]; Judo (H) DX [4]; Jumping (E) DX [1]; Karate (H) DX [4]; Knife (E) DX [1]; Lockpicking (A) IQ [2]; Mechanic (Aerospace, Heavy Wheeled, Hovercraft, Mecha, Vertol), all (A) IQ+2 [1]; Mental Strength (E) Will+1 [2]; Mind Block (A) Will [2]; Observation (A) Per [2]; Running (A) HT [2]; Savoir-Faire (Military) (E) IQ [1]; Soldier (A) IQ [2]; Spacer (E) IQ [1]; Stealth (A) DX+2 [8]; Swimming (E) HT [1]; Tactics (H) IQ [4]; Throwing (A) DX [2].

Gear: Ghost HES; Neosteel Boot Knife; Neosteel Combat Knife; C-10 Canister Rifle (25mm); P-38 Scythe Gauss Machine Pistol; Hacker's Rig. Suit + 75 lbs (Light Encumbrance).

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