Standard Powered Infantry
Marine_SC1_Art2.jpg

Typical Space Marine grunt, outfitted with a medium battlesuit, standard battlesuit weapon (too large for unpowered troops to handle), and single-shot anti-armor missile launcher. Most Marines also like to carry a backup weapon, for situations where their primary weapon is too bulky or powerful.

Standard Powered Infantry Marine (200 points)

Attributes: ST 14 [40]; DX 12 [40]; IQ 10 [0]; HT 12 [20].

Secondary Characteristics: Damage 1d/2d; BL 39 lbs.; HP 20 [12]; Will 10 [0]; Per 10 [0]; FP 12 [0]; Speed 6.00 [0]; Move 6 [0].

Advantages: Combat Reflexes [15]; Fit [5]; Military Rank 0 (Private) [0]. • Another 30 points chosen from among improved Attributes or Secondary Characteristics, Born War Leader 1-4 [5/level], Brave [1], Fearlessness [2/level], High Pain Threshold [10], Lifting ST 1-2 [3/level], Military Rank 1 (Corporal) [5], Quick Reload (Detachable Magazine) [1], Rapid Healing [5], Resistant to Disease (+3) or (+8) [3 or 5], Resistant to Poison (+3) [5], SOP (Last Man Out, Point Man, etc) [1/perk], Weapon Bond (any starting weapon) [1/weapon], upgrade Fit [5] to Very Fit [15] for 10 points, or Cyberware.

Disadvantages: Code of Honor (Soldier's) [-10]. • Another -20 points chosen from among Bloodlust [-10], Chummy [-5] or Gregarious [-10], Curious [-5] or Incurious [-5], Gluttony [-5], Guilt Complex [-5], Gullibility [-10], Hidebound [-5], Impulsive [-10], Intolerance (Protoss or Zerg) [-5] or (Non-Terrans)[-10], Overconfidence [-5], Sense of Duty (Teammates) [-5] or (Terran Army) [-10], Stubbornness [-5], or other non-crippling mental disadvantages.

Primary Skills: Artillery (Guided Missile) (A) IQ+1 [4]; Battlesuit (A) DX+2 [8]; Gunner (Machine Gun and Rockets), both (A) DX+2 [4]; and Tactics (H) IQ [4].

Secondary Skills: Climbing (A) DX [2]; Electronics Operation (Comms) (A) IQ [2]; First Aid (E) IQ [1]; Guns (Rifle, Shotgun, or SMG) (E) DX+2 [4]; Guns (additional, from default) (E) DX+1 [1]; Hiking (A) HT [2]; Judo (H) DX [4]; Jumping (E) DX [1]; Karate (H) DX [4]; Knife (E) DX [1]; Running (A) HT [2]; Savoir-Faire (Military) (E) IQ [1]; Soldier (A) IQ [2]; Spacer (E) IQ [1]; Stealth (A) DX [2]; Swimming (E) HT [1]; Throwing (A) DX [2]. • Choose three of Armoury (Battlesuits, Body Armor, Heavy Weapons, or Small Arms), Artillery (Guided Missile), Electronics Operation (EW, Security, or Sensors), Explosives (Demolitions or EOD), or Forward Observer, all (A) IQ [2]; Driving (Heavy Wheeled, Hovercraft, or Mecha) or Piloting (Aerospace or Vertol), all (A) DX [2]; Fast-Draw (Ammo, Knife, etc) (E) DX+2 [2]-14; Gunner (Beams, Cannon, Machine Gun, or Rockets) or Guns (GL or LAWS), all (E) DX+1 [2]; Intimidation (A) Will [2]; Mechanic (any known Driving or Piloting specialization) (A) IQ [2]; Navigation (Land) (A) IQ [2]; Survival (Low/No Atmosphere or Toxic Atmosphere) (A) Per (A) [2]; or spend 2 points to raise one of those skills by 1 level.

Background Skills: Computer Operation (E) IQ [1]. • Another 4 points chosen from among Carousing (E) HT [1]; Connoisseur (any) (A) IQ-1 [1]; Current Affair (any), Games (any), or Hobby Skill (any), all (E) IQ [1]; Driving (Automobile or Motorcycle) (A) DX-1 [1]; Gambling (A) IQ-1 [1]; Mechanic (Automobile or Motorcycle) (A) IQ-1 [1]; Scrounging (E) Per [1]; or other background/hobby skills.

Standard Loadout: Powered Combat Suit (Standard); Neosteel Combat Knife; Combat Shield; IML (w/ "enough" of any two kinds of 64mm missiles). • One primary weapon: Assault Cannon (25mm), Gauss Machine Gun (8mm), Gauss Minigun (7mm), or Heavy Chaingun (15mm). • One backup weapon: Storm Carbine (10mm, w/ 40mm HEX & Thermobaric grenades) or Gauss Combat Shotgun (18.5mm). Suit + 275 lbs (Medium Encumbrance).


Sample Marines

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