Zealot
Zealot_SC-G_Game1.jpg

The basic Protoss powered infantry unit is the Zealot, armed with either twin Psi-Blade Gauntlets or a Psi-Glaive. Closely related is the Vindicator, armed with a Portable Phase Disruptor or Photon Cannon, and the Purifier, armed with a Portable Thermal Lance.

Protoss Powered Infantry (Zealot, Vindicator, or Purifier: 400 points)

Attributes: ST 15 [45]; DX 14 [80]; IQ 12 [40]; HT 14 [40].

Secondary Characteristics: Damage 1d+1/2d+1; BL 45 lbs.; HP 20 [9]; Will 14 [10]; Per 12 [0]; FP 14 [0]; Speed 7.00 [0]; Move 9 [10].

Advantages: SM +1; Combat Reflexes [15]; Detect (Psionic Energy; Psionic, -10%) [9]; Doesn't Breathe (Oxygen Absorption, -25%) [15]; Doesn't Eat or Drink [10]; Fit [5]; High Pain Threshold [10]; Mind Reading (Psionic, -10%) [27]; Mind Shield 2 (Psionic, -10%) [8]; Racial Memory (Active; Psionic, -10%) [36]; Telesend (Psionic, -10%) [27]; Unfazeable [15].

Disadvantages: Code of Honor (Protoss) [-15]; Fanaticism (Protoss) [-15]; Mute (Mitigator, Psi-Tech, -60%) [-10]; No Sense of Taste/Smell [-5]; Sense of Duty (Protoss Tribe) [-10]; Unusual Biochemistry [-5]. • Another -25 points chosen from among Bloodlust [-10], Callous [-5], Easy to Read [-10], Hidebound [-5], Impulsiveness [-10], Incurious [-5], Intolerance (Terrans, Zerg, or Dark Protoss) [-5] or (Total) [-10], No Sense of Humor [-10], Obsession (Purge the Zerg, etc) [-10], Overconfidence [-5], Selfless [-5], Stubbornness [-5], Truthfulness [-5], or other non-crippling personal disadvantages.

Primary Skills: Fast-Draw (Force Sword) (E) DX+2 [2]. • One of the following weapon skill packages:
1. Dual Psi-Blades: Force Sword (A) DX+2 [8]; Dual Weapon Attack (Force Sword) (H) Skill+0 [5]. • The perk Off-Hand Weapon Training (Force Sword) [1].
2. Psi-Glaive: Force Staff (A) DX+2 [8]; Force Sword (A) DX+1 [4]. • The perks Grip Mastery (Force Staff) [1] and Reach Mastery (Force Staff) [1].
3. Portable Cannon (Purifier or Vindicator): Armoury (Heavy Weapons) (A) IQ [2]; Force Sword (A) DX+2 [8]; Gunner (Beams) (E) DX+2 [4].

Secondary Skills: Battlesuit (A) DX+2 [8]; Beam Weapons (Pistol) (E) DX+2 [4]; Climbing (A) DX [2]; Electronics Operation (Psychotronics) (A) IQ [2]; Expert Skill (Psionics) and Tactics, both (H) IQ [4]; Judo and Karate, both (H) DX [4]; Hiking and Running, both (A) HT [2]; Jumping (E) DX [1]; Mental Strength (E) Will+1 [2]; Mind Block (A) Will [2]; Spacer (E) IQ [1]; Throwing (A) DX [2]. • Choose four of Armoury (Battlesuits, Heavy Weapons, or Small Arms), all (A) IQ [2]; Gunner (Beams) (E) DX+1 [2]; Piloting (Aerospace, Contragrav, or High-Performance Spacecraft), all (A) DX [2]; Intimidation (A) Will [2]; Navigation (Air, Land, Space or Hyperspace) (A) IQ [2]; Survival (Low/No Atmosphere or Toxic Atmosphere) (A) Per (A) [2]; or spend 2 points to raise one of those skills by 1 level.

Background Skills: Computer Operation (E) IQ [1]. • Another 5 points chosen from Archaeology (Protoss or Xel'Naga), History (Protoss or Xel'Naga), Literature (Protoss or Xel'Naga), Philosophy (Protoss or Xel'Naga), or Theology (Protoss or Xel'Naga), all (H) IQ-2 [1].

Standard Loadout: Standard Power Suit; Personal (Phase Disruptor or Photon Blaster). • One of the following weapon packages:
1. Dual Psi-Blade Gauntlets, or suit-integral Psi-Blade and a Psi-Glaive; or
2. Suit-integral Psi-Blade, and one of: Portable (Phase Disruptors, Photon Blasters, or Thermal Lance).


Sample Zealot

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